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ESP32C3使用Slint渲染TFT屏幕
这个教程算是在st7789屏幕没有买之前就已经开始打算了,之前的使用slint驱动oled也算是为这个打下基础吧创建新项目可以参考 ESP32C3使用Slint渲染OLED屏幕 引入slint依赖,创建跟配置slint跟这篇文章一样,引入的依赖基本上大差不差,只不过这个项目还需要引入st7789屏幕的相关依赖。然后在Cargo.toml中添加依赖 [dependencies] # 基础依赖 critical-section = "1.2.0" esp-hal = { version = "1.0.0-beta.0", features = ["esp32c3","unstable"] } esp-alloc = "0.7.0" esp-println = { version = "0.13.1",features = ["esp32c3","log"] } log = "0.4.27" esp-backtrace = { version = "0.15.1" ,features = ["esp32c3","println","panic-handler"]} # 图形相关 embedded-hal = "1.0.0" embedded-graphics-core = "0.4.0" embedded-graphics = "0.8.1" embedded-graphics-framebuf = "0.5.0" display-interface = "0.5.0" display-interface-spi = "0.5.0" mipidsi = "0.9.0" embedded-hal-bus = "0.3.0" # 异步 esp-hal-embassy = { version = "0.7.0", features = ["esp32c3"] } embassy-time = { version = "0.4.0", features = ["generic-queue-8"] } embassy-executor = { version = "0.7.0",features = ["task-arena-size-20480","executor-thread"] } #embassy-futures = "0.1.1" static_cell = { version = "2.1.0", features = ["nightly"] } tinygif = "0.0.4" [dependencies.slint] git = "https://github.com/slint-ui/slint" rev = "29168bc89270798f6075a0a729c14a3f011ceb4f" # 修复提交的哈希 default-features = false features = [ "compat-1-2", "unsafe-single-threaded", # 启用单线程模式 "libm", "renderer-software", ] [build-dependencies] slint-build = {git = "https://github.com/slint-ui/slint",rev = "29168bc89270798f6075a0a729c14a3f011ceb4f"} 创建ui文件创建 ui/main.slint 文件,作为程序的入口文件import { System,LocalTime,Route , Setting} from "./global.slint"; import { HomePage } from "./page/home_page.slint"; import { SettingPage } from "./page/setting_page.slint"; // 导出给rust代码调用 export { System,LocalTime,Setting } export component MainView inherits Window { background: black; width: System.screen_width; height: System.screen_height; default-font-family: "黑体"; // 简单实现路由 if System.route==Route.HomePage: HomePage{} if System.route==Route.SettingPage: SettingPage{} // 显示帧率 if Setting.fps == true:Rectangle { padding: 2px; x:0px; y:0px; width: fps.width; height: fps.height; background: black; fps:=Text { font-size: 20px; text: @tr("FPS:{}",System.fps); color: white; } } // 触摸切换页面,用于测试 TouchArea { clicked => { if(System.route == Route.HomePage){ System.route = Route.SettingPage; }else{ System.route = Route.HomePage; } } } }创建 ui/global.slint 存储全局变量,跟rust代码进行交互 export enum Route { HomePage, SettingPage } export global System { // 屏幕宽高 out property <length> screen_width:240px; out property <length> screen_height:240px; // 路由页面 in-out property <Route> route:Route.HomePage; // 帧率 in-out property <int> fps:0; } export global Setting { // 开启fps帧率显示 in-out property <bool> fps:true; } export global LocalTime { in-out property <int> hour:12; in-out property <int> minute:12; in-out property <int> scond:30; in-out property <int> year:2025; in-out property <int> month:12; in-out property <int> day:12; in-out property <int> week:1; private property <[string]> weeks:["周日","周一","周二","周三","周四","周五","周六"]; in-out property <string> week_cn:weeks[week]; }创建ui/page/home_page.slint文件展示主页import { System,LocalTime } from "../global.slint"; export component HomePage inherits Rectangle{ width: System.screen_width; height: System.screen_height; // 背景图片 bg:=Image { source: @image-url("../../assets/bg_ndmz.png"); } animate x { easing: ease-in-out; duration: 300ms; } VerticalLayout { spacing: 4px; alignment: start; week:=HorizontalLayout{ padding-top: 20px; alignment: center; spacing: 5px; Text { text: LocalTime.month; color: white; font-size: 20px; } Text { text: LocalTime.week_cn; color: white; font-size: 20px; } } time:=HorizontalLayout { padding: 2px; spacing: 5px; alignment: center; Rectangle { // background: blue; Text { text: LocalTime.hour; font-size: 60px; color: white; font-weight: 500; } } Text { width: 20px; text: ":"; font-size: 60px; color: white; font-weight: 500; } Rectangle { // background: pink; Text { text: LocalTime.minute; font-size: 60px; color: white; font-weight: 500; } } } } // 这里的定时器是简单模拟时间,实际项目应该从rust代码传入时间 Timer { running: true; interval: 1s; triggered => { LocalTime.minute+=1; } } }创建ui/page/setting_page.slint展示设置页面,这里简单做了给跑马灯的效果import { System } from "../global.slint"; export component SettingPage inherits Rectangle{ width: System.screen_width; height: System.screen_height; background: white; property <length> pos_x:0px; text:=Text { x:pos_x; text: "{}这里是设置页面aaaadfsadfsdf"; font-size: 40px; font-weight: 999; } Timer { running: true; interval: 50ms; triggered => { if(pos_x < System.screen_width - text.width){ pos_x = System.screen_width; }else{ pos_x -= 1px; } } } }编写main.rs代码#![no_std] #![no_main] extern crate alloc; use alloc::boxed::Box; use alloc::format; use alloc::rc::Rc; use alloc::string::ToString; use alloc::vec::Vec; use core::cell::RefCell; use core::fmt::Debug; use core::sync::atomic::{AtomicBool, Ordering}; use critical_section::Mutex; use embassy_executor::Spawner; use embassy_time::Timer; use embedded_graphics::mono_font::ascii::FONT_10X20; use embedded_graphics::mono_font::iso_8859_7::FONT_5X8; use embedded_graphics::mono_font::MonoTextStyle; use embedded_graphics::prelude::Primitive; use embedded_graphics::primitives::PrimitiveStyle; use embedded_graphics::text::Text; use embedded_graphics_core::Drawable; use embedded_graphics_core::pixelcolor::{Bgr565, BinaryColor, Rgb565}; use embedded_graphics_core::prelude::{DrawTarget, ImageDrawable, Point, RgbColor, Size}; use embedded_graphics_core::primitives::Rectangle; use embedded_hal::delay::DelayNs; use embedded_hal_bus::spi::{ExclusiveDevice, NoDelay}; use esp_hal::clock::{CpuClock, RadioClockController}; use esp_hal::delay::Delay; use esp_hal::{handler, main, ram, spi, Blocking}; use esp_hal::gpio::{Event, Input, InputConfig, Io, Level, Output, OutputConfig, Pull}; use esp_hal::i2c::master::I2c; use esp_hal::peripherals::Peripherals; use esp_hal::rtc_cntl::Rtc; use esp_hal::spi::master::Config; use esp_hal::spi::master::Spi; use esp_hal::spi::Mode; use esp_hal::time::{Duration, Instant, Rate}; use esp_hal::timer::systimer::SystemTimer; use esp_hal::timer::timg::TimerGroup; use esp_println::logger::{init_logger, init_logger_from_env}; use esp_println::println; use log::{error, info, warn, LevelFilter}; use mipidsi::{Builder, Display}; use mipidsi::interface::SpiInterface; use mipidsi::models::ST7789; use mipidsi::options::{ColorInversion, Orientation}; use slint::platform::{Platform, WindowAdapter}; use slint::platform::software_renderer::{LineBufferProvider, MinimalSoftwareWindow, Rgb565Pixel}; use slint::{invoke_from_event_loop, ModelRc, PhysicalSize, PlatformError, Rgb8Pixel, Rgba8Pixel, SharedPixelBuffer, TimerMode, Weak}; slint::include_modules!(); #[panic_handler] fn panic(info: &core::panic::PanicInfo) -> ! { error!("panic:{}",info); loop {} } #[esp_hal_embassy::main] async fn main(spawner: Spawner) { // generator version: 0.3.1 // init_logger_from_env(); init_logger(LevelFilter::Debug); esp_alloc::heap_allocator!(size: 100 * 1024); info!("分配内存完成"); let config = esp_hal::Config::default().with_cpu_clock(CpuClock::max()); let peripherals =esp_hal::init(config); // 配置异步 let timer0 = SystemTimer::new(peripherals.SYSTIMER); esp_hal_embassy::init(timer0.alarm0); let mut delay = Delay::new(); let mut rst = Output::new(peripherals.GPIO3,Level::Low,OutputConfig::default()); rst.set_high(); let dc = Output::new(peripherals.GPIO4,Level::Low,OutputConfig::default()); let mut backlight = Output::new(peripherals.GPIO5,Level::Low,OutputConfig::default()); let sclk = peripherals.GPIO6; let sda = peripherals.GPIO7; let sdi = peripherals.GPIO8; let cs = peripherals.GPIO10; let spi = Spi::new(peripherals.SPI2, Config::default() .with_mode(Mode::_3) .with_frequency(Rate::from_mhz(60)) ).unwrap() .with_sck(sclk) .with_miso(sdi) .with_mosi(sda); let cs_output = Output::new(cs,Level::High,OutputConfig::default()); let spi_device = ExclusiveDevice::new_no_delay(spi,cs_output).unwrap(); let di = SpiInterface::new(spi_device,dc,unsafe{ &mut BUFFER }); let display = Builder::new(ST7789, di) .display_size(240,240) .invert_colors(ColorInversion::Inverted) .color_order(mipidsi::options::ColorOrder::Rgb) .orientation(Orientation::new()) .reset_pin(rst) .init(&mut delay).unwrap(); println!("display 初始化完成"); backlight.set_high(); info!("开启异步任务"); spawner.spawn(ui_run(display)).ok(); // for inspiration have a look at the examples at https://github.com/esp-rs/esp-hal/tree/esp-hal-v1.0.0-beta.0/examples/src/bin } static mut BUFFER: [u8; 512] = [0_u8; 512]; type DISPLAY = Display<SpiInterface<'static, ExclusiveDevice<Spi<'static,Blocking>,Output<'static>,NoDelay>,Output<'static>>,ST7789,Output<'static>>; #[embassy_executor::task] async fn ui_run(mut display: DISPLAY){ // 创建平台实例 let window = MinimalSoftwareWindow::new( slint::platform::software_renderer::RepaintBufferType::ReusedBuffer, ); window.set_size(PhysicalSize::new(240,240)); let platform = EspPlatform::new(window.clone()); slint::platform::set_platform(Box::new(platform)).unwrap(); // 创建ui let ui = MainView::new().unwrap(); ui.window().set_size(PhysicalSize::new(240,240)); // 初始化显示 display.clear(Rgb565::BLACK).unwrap(); info!("清理屏幕"); // 创建行缓冲区 let display_width = 240; // 根据实际显示宽度设置 let mut the_frame_buffer = [Rgb565Pixel(0); 240 ]; let mut time = Instant::now();; let mut last_frame_time = time.duration_since_epoch(); let mut fps = 0; let mut frame_count = 0; loop { frame_count+=1; // 更新UI状态 slint::platform::update_timers_and_animations(); // 渲染UI window.draw_if_needed(|renderer| { renderer.render_by_line(FrameBuffer{ frame_buffer: &mut the_frame_buffer, stride: display_width,display:&mut display }); }); // 计算FPS let now = time.duration_since_epoch(); if now.as_millis()-last_frame_time.as_millis() >= 1000{ last_frame_time = now; fps = frame_count; frame_count = 0; ui.global::<System>().set_fps(fps); } // 根据动画状态决定是否延迟 if !window.has_active_animations() { if let Some(duration) = slint::platform::duration_until_next_timer_update(){ Timer::after_millis(duration.as_millis() as u64).await; continue; } } Timer::after_millis(10).await; } } // 平台实现结构体 struct EspPlatform{ window: Rc<MinimalSoftwareWindow>, } impl EspPlatform { fn new(window:Rc<MinimalSoftwareWindow>) -> Self { Self { window } } } /// 实现 Platform trait impl Platform for EspPlatform { fn create_window_adapter(&self) -> Result<Rc<dyn WindowAdapter>, PlatformError> { info!("成功创建了window"); Ok(self.window.clone()) } fn duration_since_start(&self) -> core::time::Duration { // 使用定时器获取时间(需要实际硬件计时器实现) let time = Instant::now().duration_since_epoch().as_millis(); // info!("time :{}",time); core::time::Duration::from_millis( time ) } } struct FrameBuffer<'a>{ frame_buffer: &'a mut [Rgb565Pixel], stride: usize,display:&'a mut DISPLAY } impl<'a> LineBufferProvider for FrameBuffer<'a> { type TargetPixel = Rgb565Pixel; fn process_line( &mut self, line: usize, range: core::ops::Range<usize>, render_fn: impl FnOnce(&mut [Self::TargetPixel]), ) { let buf = &mut self.frame_buffer[range.clone()]; render_fn(buf); self.display.set_pixels( range.start as u16, line as _, range.end as u16, line as u16, buf.iter().map(|x|{ embedded_graphics_core::pixelcolor::raw::RawU16::new(x.0).into() }) ).unwrap() } } 效果展示浏览首页页面设置页面最终的效果展示
2025年05月10日
9 阅读
0 评论
0 点赞
2025-05-09
ESP32C3驱动TFT屏幕
因为使用的是新版esp-generate创建的项目,很多api的使用都大改了,网上能搜到的类似的教程也都完全没法用,这个教程是使用最新版esp-hal基于rust开发esp32c3驱动st7789屏幕。看网上有些项目叫MOSI,MISO的,也有叫SDI,SDO,这两个本质就是一个东西,在不同协议叫法不同。SPI 协议中大家都喜欢叫 MOSI / MISO,有些芯片厂商文档上写的是 SDI / SDO;MOSI == SDI(对于从机):表示“数据输入”MISO == SDO(对于从机):表示“数据输出”项目创建在 rust裸机开发esp32c3 的基础上,先新建一个最基础的环境引入依赖[dependencies] critical-section = "1.2.0" esp-hal = { version = "1.0.0-beta.0", features = ["esp32c3","unstable"] } esp-println = { version = "0.13.1",features = ["esp32c3","log"] } log = "0.4.27" # 图形相关 embedded-hal = "1.0.0" embedded-graphics-core = "0.4.0" embedded-graphics = "0.8.1" embedded-graphics-framebuf = "0.5.0" display-interface = "0.5.0" display-interface-spi = "0.5.0" mipidsi = "0.9.0" embedded-hal-bus = "0.3.0" 编写main.rs代码#![no_std] #![no_main] use embedded_graphics::Drawable; use embedded_graphics::image::{Image, ImageRawLE}; use embedded_graphics::pixelcolor::Rgb565; use embedded_graphics::prelude::{DrawTarget, Point, Primitive, RgbColor}; use embedded_graphics::primitives::PrimitiveStyle; use embedded_graphics_core::prelude::Size; use embedded_graphics_core::primitives::Rectangle; use embedded_hal::delay::DelayNs; use embedded_hal::digital::ErrorType; use embedded_hal_bus::spi::ExclusiveDevice; use esp_hal::clock::CpuClock; use esp_hal::delay::Delay; use esp_hal::gpio::{Level, Output, OutputConfig}; use esp_hal::main; use esp_hal::spi::master::{Config, Spi}; use esp_hal::spi::Mode; use esp_hal::time::{Duration, Instant, Rate}; use esp_println::logger::init_logger; use esp_println::println; use log::{error, LevelFilter}; use mipidsi::_mock::MockSpi; use mipidsi::models::ST7789; use mipidsi::Builder; use mipidsi::interface::SpiInterface; use mipidsi::options::Orientation; #[panic_handler] fn panic(e: &core::panic::PanicInfo) -> ! { println!("{}",e); loop { } } #[main] fn main() -> ! { // generator version: 0.3.1 let config = esp_hal::Config::default().with_cpu_clock(CpuClock::max()); init_logger(LevelFilter::Debug); let peripherals = esp_hal::init(config); let mut delay = Delay::new(); let mut rst = Output::new(peripherals.GPIO3,Level::Low,OutputConfig::default()); delay.delay_ms(20); // 保持 RST 为低电平至少 10~20ms rst.set_high(); // 然后再拉高 delay.delay_ms(100); // 拉高后也延迟一下,再继续初始化 let dc = Output::new(peripherals.GPIO4,Level::Low,OutputConfig::default()); let mut backlight = Output::new(peripherals.GPIO5,Level::Low,OutputConfig::default()); let sclk = peripherals.GPIO6; let sda = peripherals.GPIO7; let sdi = peripherals.GPIO8; let cs = peripherals.GPIO10; let spi = Spi::new(peripherals.SPI2, Config::default() .with_mode(Mode::_3) .with_frequency(Rate::from_mhz(40)) ).unwrap() .with_sck(sclk) .with_miso(sdi) .with_mosi(sda); let cs_output = Output::new(cs,Level::High,OutputConfig::default()); let spi_device = ExclusiveDevice::new_no_delay(spi,cs_output).unwrap(); let mut buffer = [0_u8; 512]; let di = SpiInterface::new(spi_device,dc,&mut buffer); let mut display = Builder::new(ST7789,di) .display_size(240,240) .orientation(Orientation::new()) .reset_pin(rst) .init(&mut delay).unwrap(); println!("display 初始化完成"); backlight.set_high(); let raw_image_data = ImageRawLE::new(include_bytes!("../../assets/ferris.raw"), 86); let mut x = 0; loop { display.clear(Rgb565::BLACK).unwrap(); let ferris = Image::new(&raw_image_data, Point::new(x, 0)); // draw image on black background display.clear(Rgb565::BLACK).unwrap(); ferris.draw(&mut display).unwrap(); delay.delay_millis(400); x+=10; if x >= 140{ x = 0; } } // for inspiration have a look at the examples at https://github.com/esp-rs/esp-hal/tree/esp-hal-v1.0.0-beta.0/examples/src/bin } 效果展示{callout color="#efb44d"}屏幕是倒着放到,图片显示是正的{/callout}{lamp/}本项目参考了mipidsi(esp32c3) esp-idf-hal/examples /spi_st7789.rs
2025年05月09日
9 阅读
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